Over 15 years experience working in the movie and video game industries creating characters and creatures. Teaching at a college level for over 5 years, and sharing my knowledge with students both online and in workshops. Passion for both sculpting and painting. Experience with 3d printing and collectible figure creation. Polygonal modeling and texturing for games and film. Rapid sculpting and prototyping of character designs. Strong understanding of the character pipeline from initial design to engine implementation.
Working on an unannounced title.
Working on the next installment to the Bioshock franchise.
Contract creature artist for unannounced project.
Contract Character Artist on Palia.
Contract Character Artist on Wolfenstein II.
Sculpting high end collectibles for production.
Look development and pipeline creation for multiple projects. Creating marketing material, and both high poly and in game assets.
Creature and character concept development for feature film.
Creature conceptual design for a feature film.
ZBrush Instructor for game and film production.
Creature Concept Designer for 10 Cloverfield Lane, and other unannounced titles.
Creating high poly and low poly character assets. Projects include Doom and Wildstar.
Freelance creature concept artist for unannounced project.
Creature concept artist, created high poly and real time assets.
Character and creature design. High poly and real time asset creation.