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Kurt Papstein
Kurt Papstein
Principal Character Artist
Eureka, United States

Summary

Over 15 years experience working in the movie and video game industries creating characters and creatures. Teaching at a college level for over 5 years, and sharing my knowledge with students both online and in workshops. Passion for both sculpting and painting. Experience with 3d printing and collectible figure creation. Polygonal modeling and texturing for games and film. Rapid sculpting and prototyping of character designs. Strong understanding of the character pipeline from initial design to engine implementation.

Skills

3D PrintingCharacter ModelingCreature ModelingDigital SculptingCharacter DesignCreature Design

Software proficiency

ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Maya
Maya
3ds Max
3ds Max
Keyshot
Keyshot
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
RizomUV
RizomUV
Unreal Engine
Unreal Engine
SketchBook Pro
SketchBook Pro
Marmoset Toolbag
Marmoset Toolbag
HDR Light Studio
HDR Light Studio
CRYENGINE
CRYENGINE
xNormal
xNormal
TopoGun
TopoGun

Productions

    • Video Game
      Star Atlas
    • Year
      2023
    • Role
      Principal Character Artist
    • Company
      ATMTA
    • Movie
      Distant
    • Year
      2023
    • Role
      Concept Artist
    • Company
      Amblin Entertainment
    • Movie
      Warriors of Future
    • Year
      2019
    • Role
      Concept Artist
    • Company
      Fatface
    • Movie
      Overlord
    • Year
      2018
    • Role
      Concept Artist
    • Company
      Bad Robot
    • Video Game
      Wolfenstein II: The New Colossus
    • Year
      2017
    • Role
      Character Artist
    • Company
      Airborn Studios
    • Movie
      Arrival
    • Year
      2016
    • Role
      Creature Concept Artist
    • Company
      Paramount Pictures
    • Movie
      10 Cloverfield Lane
    • Year
      2016
    • Role
      Concept Artist
    • Company
      Bad Robot
    • Mobile Game
      Wild Beyond
    • Year
      2018
    • Role
      Principal Character Artist
    • Company
      Pocket Gems
    • Video Game
      Doom
    • Year
      2016
    • Role
      Freelance Character Artist
    • Company
      Liquid Development
    • Video Game
      Wildstar
    • Year
      2014
    • Role
      Freelance Character Artist
    • Company
      Liquid Development
    • Video Game
      Rift
    • Year
      2012
    • Role
      Senior Character Artist
    • Company
      Trion Worlds
    • Video Game
      Evolve
    • Year
      2015
    • Role
      Senior Character Artist
    • Company
      Turtle Rock Studios
    • Video Game
      Hunted: The Demon's Forge
    • Year
      2011
    • Role
      Character Artist
    • Company
      InXile Entertainment

Experience

  • Principal Character Artist at Archetype Entertainment
    United States of America
    March 2022 - Present

    Working on an unannounced title.

  • Principal Character Artist at Cloud Chamber
    Novato, United States of America
    January 2020 - February 2022

    Working on the next installment to the Bioshock franchise.

  • Creature Artist at Occlusion VFX
    December 2021 - Present

    Contract creature artist for unannounced project.

  • Character Artist at Singularity 6
    United States of America
    October 2019 - January 2020

    Contract Character Artist on Palia.

  • Character Artist at Airborn Studios
    August 2018 - December 2018

    Contract Character Artist on Wolfenstein II.

  • Lead Sculptor at Level 52 Studios
    United States of America
    May 2018 - January 2021

    Sculpting high end collectibles for production.

  • Principal Character Artist at Pocket Gems
    San Francisco, United States of America
    March 2015 - January 2020

    Look development and pipeline creation for multiple projects. Creating marketing material, and both high poly and in game assets.

  • Creature Concept Artist at Chuan Films
    China
    September 2017 - March 2018

    Creature and character concept development for feature film.

  • Creature Concept Artist at FATface Production
    Hong Kong, China
    May 2016 - June 2016

    Creature conceptual design for a feature film.

  • Faculty at Laguna College of Art and Design
    Laguna Beach, United States of America
    January 2011 - January 2015

    ZBrush Instructor for game and film production.

  • Concept Artist at Bad Robot
    United States of America
    September 2014 - February 2015

    Creature Concept Designer for 10 Cloverfield Lane, and other unannounced titles.

  • Character Artist at Liquid Development
    United States of America
    October 2014 - March 2015

    Creating high poly and low poly character assets. Projects include Doom and Wildstar.

  • Creature Concept Artist at Dpiction Films
    July 2012 - August 2012

    Freelance creature concept artist for unannounced project.

  • Senior Character Artist at Turtle Rock Studios
    Lake Forest, United States of America
    January 2011 - January 2013

    Creature concept artist, created high poly and real time assets.

  • Senior Character Artist at InXile Entertainment
    Newport Beach, United States of America
    January 2008 - January 2011

    Character and creature design. High poly and real time asset creation.