More face and hair look-dev for the Punaab in Star Atlas. I took the initial blockout sculpts done in ZBrush and would build base geo and cards with texture sets. Later I would do some post effects and photoshop work to try and establish a final look that we could reference when making final assets in engine. The overall face and look of the Punaab really started to evolve and mature away from the cute, almost cartoonish faces we started with.